local L0_1, L1_1
L0_1 = {}
L0_1.Both = 0
L0_1.Current = 1
L0_1.OffStage = 2
AvatarStageType = L0_1
L0_1 = {}
L0_1.None = 0
L0_1.HP = 1
L0_1.ExpGain = 2
L0_1.ChestOpen = 3
L0_1.QuestFinish = 4
L0_1.PickItem = 5
OnEventType = L0_1
L0_1 = {}
L0_1.Charging = 0
L0_1.Full = 1
L0_1.Elapsing = 2
ChargeStateType = L0_1
L0_1 = {}
L0_1.Idle = 0
L0_1.ResetGlobalValue = 1
AddActionType = L0_1
L0_1 = {}
L0_1.FollowOwnner = 0
L0_1.SizeByTime = 1
ChangeFieldType = L0_1
L0_1 = {}
L0_1.Area = 0
L0_1.Weather = 1
L0_1.Skill = 2
TriggerWeatherType = L0_1
L0_1 = {}
L0_1.None = 0
L0_1.HasAttackLanded = 1
L0_1.RejectAll = 255
RejectEventType = L0_1
L0_1 = {}
L0_1.Max = 0
L0_1.Min = 1
L0_1.Sum = 2
AttackCostType = L0_1
L0_1 = {}
L0_1.OnlyOriginOwner = 0
L0_1.OnlySubOwner = 1
L0_1.BothOwner = 2
CreateGadgetMixinType = L0_1
L0_1 = {}
L0_1.ElementReaction = 0
L0_1.ElementReactionByWater = 1
L0_1.ElementReactionByGrass = 2
L0_1.ElementReactionByBush = 3
L0_1.AttackLanded = 4
L0_1.DoSkillSuccNomalAttack = 5
L0_1.DoSkillSuccElementalArt = 6
L0_1.DoSkillSuccElementalBurst = 7
L0_1.ElementShieldAdd = 8
L0_1.GlobalSubShieldAdd = 9
L0_1.ListenAbilityAction = 10
L0_1.LocalAvatarHPChange = 11
L0_1.GetFirstWindBullet = 12
L0_1.GetSecondWindBullet = 13
L0_1.SpawnWindFieldByWindBullet = 14
WatcherSystemMixinType = L0_1
L0_1 = {}
L0_1.None = 0
L0_1.LocalAvatar = 1
L0_1.Team = 2
WatcherSystemListenType = L0_1
